![]() Once the tower is captured, a ley line will spawn for quicker access to the first tower. The group will then need to climb the nearby cliff and glide over to the Bouncing Mushroom, which will launch them onto the tower. ![]() A minimum of three Thicket Waters is needed to navigate past the mushroom and White Mantle enemies. The Forsaken Thicket Waters mastery allows players to stand in Thicket Waters to temporarily negate the affliction with the Healing Cleanse effect. Players within the tunnel will be afflicted with Toxic Spores, which reduces healing and deals low damage every second. The escort group cannot progress further until the bloodstone turret on the tower is disabled. The escort group should progress further into the stronghold whereas the tower group should enter the Tunnel of Respite to capture the first tower. White Mantle reinforcements will spawn through a red orb. This event sequence will not need to be repeated on future attempts. Glenna must then be directed to the gate to blow it open, downing any players caught in its blast. A player must use this to glide across to interact with the lever to raise the drawbridge. Glenna manifests a ley line upon reaching the white circle near the lowered drawbridge. The escort group can deal with the front warg as it gets closer. It is recommended to have at least one player stay behind at the entrance to deal with the back warg. Using hard CC skills on the wargs does not make them run faster. They are unaffected by hard crowd control (CC) effects except for Float move faster as they get closer to Glenna and can be slowed with soft CC like Chilled, Immobile, or Crippled. These wargs ignore all players and head straight for Glenna, capable of killing her in 1-2 hits if they reach her. The rest of the group focuses on escorting Glenna.Īfter each tower is captured, two Warg Bloodhounds spawn: one at the entrance ( back warg), and one at the far end of the escort path ( front warg). Group: A small group of people focus on capturing towers.Otherwise, all but one enemy should be defeated to prevent additional reinforcements from spawning. This ideally requires a way to Pull and Knockback all enemies outside of the capture point. Solo: A single player captures the towers by themselves.Portal (Tower Mesmer): A mesmer uses Portal Entre to teleport the entire squad up (except for whoever is supervising Glenna) just long enough to capture each tower.There are three main strategies for handling this: ![]() The greater the difference, the faster the tower is captured. To capture a tower, the number of players within the capture point must exceed the number of enemies. Bouncing Mushrooms and Ley Line Gliding are required masteries to capture towers, whereas Forsaken Thicket Waters increases survivability during the first segment. Players with the Forsaken Magic mastery can man these turrets to clear out enemies. Cleansing Fear and applying Stability will minimize the chance players accidentally walk into this zone.Ī total of five towers must be captured to disable the Bloodstone Turrets bombarding the escort path. Red outline: Detonates and instantly defeating nearby players, including Glenna.White outline: Reveals the mine, making it targetable and vulnerable to damage.Each has two regions players can stand in: Mines are laid throughout the stronghold and respawn after a period of time. Glenna must be guided towards towards the white circles to progress. She will not gain or lose stacks of the Surveilled effect when moving. This skill can position her away from White Mantle reinforcements that periodically respawn. It is recommended for only one player to use this skill to avoid overriding Glenna's destination. At 0 stacks, five White Mantle Seekers will spawn and can quickly kill her.Īll players gain the Over Here! special action skill to direct Glenna to their current position. However, these regenerate up to 15 stacks if a player is nearby. One stack is lost every second if a player is not within range of her. Glenna will have the 15 Surveilled effect. Selecting Let's start the mission will begin the encounter and players will remain in combat until its conclusion. This encounter has no time limit and fails if she dies. ![]() Players must escort and keep Glenna alive as they breach the stronghold. Walkthrough Siege the Stronghold Masteries: Bouncing Mushrooms ( required for at least one player), Forsaken Magic ( optional), Forsaken Thicket Waters ( optional), Glider Basics ( required for at least one player), Ley Line Gliding ( required for at least one player) Destroy charged bloodstones to manifest ley lines. Enter the portal beyond the bell to confront Xera.Defeat McLeod and breach the stronghold.Escort Glenna to the stronghold's courtyard.
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